Xbox One OS & Xbox Live ‘Is a Mess & Won’t Be Working For Months’
Update: Microsoft’s Phil Spencer has responded to the rumours that are floating around regarding problems with the Xbox One’s OS and online functionality via Twitter.
When asked about the rumours by another Twitter user, Spencer responded, “games are in certification now and we are playing SP & MP nightly.”
Spencer suggested that the rumours are a complete fabrication, saying, “Anyone can post ‘stuff’ to the web”.
Original story: A NeoGAF user has posted rumours on his blog which he claims come from an anonymous developer working with the Xbox One.
If this source is to be believed, then it seems that the Xbox One’s OS and Xbox Live on the Xbox One is set to launch in a buggy state and it could be months before these systems are functioning as they should be.
“The system OS and network integration was written by a group of people who do not play games”, said the anonymous developer.
“They don’t understand why things were set up in the ways they were designed by J Allard back in 2005”
“On 360, the OS handles all of the party and chat functionality. All you do is hook up the XBL VOiP OS API into your game, and it does most of the work for you,” the source explained.
“What it results in is a shared experience across multiple entertainment. If you’re watching movies or playing games, you can do it together.
“However, this system is entirely different on Xbox One,” the developer continued.
“So, lets say me, you, and Thuway [another NeoGAF user] have Xbox Ones that are online. We are signed in our profiles. Sitting at the home screen, we are considered to be in a “Xbox Party” on the server,” said the source.
“There are no more ‘party leaders’. With that said if any one of us decide to start a game, the party is shifted over to that game’s party system. Each game now has their custom written VOIP.”
“In essence, it is almost exactly how it was on the PS3,” the source explained.
“It is in those API ‘handshakes’ that is breaking the online experience.”
When asked how long these issues would take Microsoft to fix, the developer responded that it is likely to take months, rather than weeks.
The source also suggested that these issues are in no way related to Microsoft’s decision to remove the Xbox One’s always-online requirement.
“This was happening either way,” said the source.
“This was built into the OS long ago. The DRM-removal clogged their pipelines somewhat, but this blockage was always there.”
This should strictly be treated as rumour at this point.
While it would be interesting of these claims turn out to be true, it is certainly possible that they are fabricated.