Xbox One: Battlefield 4 To Use Kinect Head Tracking?
The Xbox One version of Battlefield 4 could use the Kinect for head tracking, Dice confirms.
In an interview with XboxWire, Battlefield 4 executive producer Patrick Bach said: “With Kinect, we’re looking into features that enhance the controls including peeking and leaning and tracking head movement as well as incorporating voice commands.”
According to Bach, the Xbox One version of Battlefield will also make use os SmartGlass.
“We’re just getting our hands and creative thinking around what these new platforms can do,” Bach said. “In Battlefield 4, we’re pushing in every way that we can. Through SmartGlass, Xbox players will be able to view the overhead map during multiplayer matches and take advantage of the second screen”
We like to spend out gaming time as motionless as possible, so we’re finding it hard to get too excited about Kinect head tracking. I guess it’s just not aimed at lazy people like us.
More exciting is the scale of battles we will see in the next-gen version of Battlefield 4, which should be more akin to what we’ve seen on PC in the past.
“Battlefield 4 will support 64-players and 60 fps for the first time on Xbox One,” Bach explained. “This is a big deal for us because it’s something we’ve always wanted to deliver but we couldn’t do it without taking away from the core ‘Battlefield’ experience.”
“With Frostbite 3 we have one of the best engines in the industry,” Bach continued. “Once you have the tech, you need experience and a team in place. Many of the leads on the core Battlefield development team have been working together for years now, some since the beginning with Battlefield 1942.”
“Now that we have the tech, the team and the hardware in place, we can create spectacular, 64-player matches at 60fps on the Xbox One.”