Xbox One architecture influenced by Forza 5 devs
More than many of the next-gen games present at this year’s E3, Turn 10’s exclusive Xbox One racer raises the question ‘is that really in-game?’
And the answer, universally, is yes.
What’s impressive, though, is that Turn 10 actually had a hand in designing the internal hardware of the Xbox One meaning that Forza 5 is already taking full advantage of the incredible processing power.
“Here’s a little secret for you,” explains Forza 5’s studio manager, Alan Hartman, “we were working on [Forza 5] before we shipped Forza 4. Chris Tector, who is our chief architect, he has been working with the [Xbox One] hardware team for the last four years. He was involved with the early chip discussions and there’s actually chips on the motherboard that are there because of Chris Tector’s involvement.”
We’re sure Microsoft would have turned to all its top studios while developing the Xbox One to find out what they wanted, but it’s always interesting to discover that a studio could have a hand in developing the hardware itself. And in the case of Forza 5, this influence is already visible in the game itself.
“Before we shipped Forza 4 we had the game architected by Chris,” continued Hartman. “Literally the month before our game released to the public, our dev team was already off building the foundations of Forza 5. It’s a whole new engine, from the ground up, re-architected for the Xbox One and I mean truly re-architected.”
*Edit* Apologise to Turn 10’s studio manager, we had previously credited this quote to Ian Hartman. His name is in fact Alan Hartman.