Xbox One: ‘10% Of Graphics Resources Reserved For Kinect’, Microsoft Confirms
After multiple reports that the PS4 is more powerful than the Xbox One, those who have been critical of Microsoft for forcing Kinect on their customers with the Xbox One will not be pleased to hear that the Xbox One reserves 10% of its graphics resources for Kinect and app functionality.
“Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode,” said Microsoft technical fellow Andrew Goossen, speaking to Eurogamer.
“The current reservation provides strong isolation between the title and the system and simplifies game development – strong isolation means that the system workloads, which are variable, won’t perturb the performance of the game rendering,” explained Goossen.
However, Microsoft plans to make changes that will open up more power for Xbox One developers.
“In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality,” said Goossen.
Eurogamer also spoke to an anonymous source who said that we shouldn’t be surprised to see upscaled sub-1080p games early in the Xbox One’s lifecycle due to a lack of time learning the GPU and the Xbox One’s evolving specifications.
“We will probably see a lot of sub-1080p games, but this is probably because there is not enough time to learn the GPU when the development environment, and sometimes clock speeds, are changing underneath you,” said the source.