X180: Dragon Age: Origins
An anonymous contributor is given the reigns to flip X360’s faultless opinion…
It may be X360 Editor Simon Miller’s favourite game, but that doesn’t mean it’s any good. Join us now, for X360’s X180, where we flip an opinion of a mammoth game.
Before I focus on the fact Dragon Age is simply a wafer thin remake of practically every other swords & sorcery RPG, let’s look at its biggest flaw: the visuals. For a company pushing the graphical envelope in Mass Effect 2, which was released a mere three months after Dragon Age, what Bioware has achieved with Origins, is what I technically call, a dog. This is one ugly game. Flat, un-detailed textures cover literally every surface; coupled with dull lighting and a totally uninspired art direction. Remember Peter Jackson’s Oscar winning films? Well, so do Bioware.
These environments wouldn’t look out of place on the original Xbox; and that’s before we even look at the character models. Lip-synching, eye movement- all are highly realistic… in Mass Effect 2. Here, the characters are about as convincing as the kids in your local elementary school-play; the dialogues about the same too. Even if you ignore the ‘Lord Of Rings’ style approach, this is boring clichéd nonsense that I’ve seen a million times before; ever played Baulder’s Gate… yeah, same game.
Furthermore, the combat’s ripped from KOTOR, only not as in depth or controllable as the PC version. The choices are about as interesting and detailed as a choose your own adventure book from the 70s, and some may say it’s as self indulgent as they come. Dragon Age? Dragon Rage more like!