Watch Dogs ‘Not Pressured’ By GTA 5
After the release of GTA 5, it’s inevitable that upcoming open world game Watch Dogs is going to illicit comparisons to Rockstar’s latest hit.
However, according to Watch Dogs’ creative director, Jonathan Morin, it’s important that Watch Dogs remains its own game and that the developers eschew the temptation to copy GTA 5 as a result of its success.
“You know, when you do a game you always want to make sure that what you put in is to the service of the game,” said Morin, speaking to VG247.
“I think GTA has a great fantasy and everything they put in it reinforces that fantasy. What you don’t do is start copying or start feeling the pressure of your neighbour like, ‘Oh my god we need a chopper’,” Morin continued.
“Some stuff is inevitable, like we need cars. If you don’t drive it’s going to take a long time” Morin explained.
“So you do need those obvious things, but afterwards it was all about hacking, or what you want to do, and it’s constantly got to be about that. It doesn’t mean we couldn’t have put in a chopper or something else in, but it would have always have been – if we had done it – because it fits or there’s one cool thing about hacking we could do with it.”
Morin also expressed surprise about the tendency for players to be more interested in the implementation of features they’ve seen in other games, rather than new ideas.
“I get bombarded on Twitter like, ‘Oh, can you buy real estate? Can you do it?’ and they ask all those questions. It’s funny because on one side it’s cool that they want to know what’s going on in the game, but on the other I’m curious. I ask, ‘Why are you asking me if you can do stuff you already did? Why are you not asking me about the stuff you’ve never done?’,” said Morin.
That’s not going to stop people making comparisons to GTA 5 when Watch Dogs is released. Nevertheless, he is correct in saying that we don’t want to see developers simply mimicking what their competitors are doing.