Has the success of Bayonetta given you high hopes for the reception that Vanquish will get from gamers?
Atsushi Inaba (executive director): I think that gamers will be able to look at our games and say that we continue to make titles live up to the PlatinumGames name.
With its setting and speed do you think that Vanquish has a good chance of breaking through to the hardcore FPS players?
Shinji Mikami (director): We are working to make Vanquish a game that hardcore gamers will enjoy. I think it is something that they will be able to sink their teeth into time and time again.
You’ve included some real world details to Vanquish such as DARPA. Would you say you’re attempting a kind of hyper reality?
Mikami: We wanted to put our main character Sam, and Lt. Col. Burns on opposites ends of the same side. That was when we came across DARPA, and we projected the relationship between the military and DARPA onto the relationship between Sam and Burns.
What sort of things does Sam’s armour allow you to do in Vanquish that we perhaps wouldn’t associate with a third-person shooter?
Mikami: One would be the fast movement that comes via the boost assisted sliding. Another would be the power that the suit gives Sam, as he is able to destroy robots with his bare hands.
Vanquish almost looks like a hybrid of games like Resident Evil 4 and Devil May Cry (or Bayonetta). Would you say those were suitable comparison points?
Mikami: I don’t know if that is the right comparison; however, the speed you find in action gameplay as opposed to shooter gameplay is something that we have taken and put into Vanquish.