Valve Wants Level Editor To Feel Like ‘Playing Portal 2 In A New Way’
Valve considered accessibility “the top priority” for the new Portal 2 level editor, and set about making the tools just as entetaining as the game itself, designer David Sawyer has told NowGamer.
“Our goal has been to offer the full range of Portal 2 puzzle possibilities within the Puzzle Maker, while removing the technical hurdles that often snare new players attempting to build new puzzles,” he told us. “To that end, the Puzzle Maker offers every puzzle element that we shipped in Portal 2 and allows anyone to jump straight to the part of map creation that matters most: the puzzle design.
“Puzzle designers who want to take their creations even further can export their work from the Puzzle Maker and make edits to it from within our already released authoring tools, which are geared towards power users.”
Accessibility was the “top priority” for the level editor, Sawyer explained. “We want everyone to be able to experiment easily and realize their puzzle designs quickly, with tools that are actually entertaining to use. Our goal is to make players to feel like they’re playing Portal 2 in a new way, not stepping out of the game into a technical role.”
“The goal of the Workshop is to help bring all of that gameplay to as wide an audience as possible. That expanded audience combined with our rich community feedback tools will let authors thrive and create large collections of great puzzles.”
Valve has already begun rewarding the top Portal 2 level designers.
Meanwhile, we called the Perpetual Testing Initiative DLC “possibly the easiest level editor known to man.”
Check out our hands-on coverage for more details.