Syndicate: 5 Reasons You Should Be Excited
We’re never going to play classic Syndicate again. Even though we’re curious about how it would hold up today, we’re afraid yet another rose-tinted set of memories will be rendered a flaccid disappointment.
Memories like risking an agent’s life to run into a bank and defuse a Smart Bomb worth your entire budget for the next month. Or using the Persuadatron to persuade the civilians, to persuade the policemen, to persuade the enemy agents until we’ve got a train of bodies ambling along behind us like we’re science fiction’s answer to the Pied Piper of Hamelin.
And since 1993 there’s been Deus Ex and System Shock – franchises that have toyed extensively with similar dystopias, taking Syndicate’s concepts and developing them with each fresh iteration. We’re wary about dwelling on the Bullfrog original for too long, for fear of realising the extent that 20 years has dulled its cutting edge.
This is why, for all the resentment former Amiga owners may heap upon Starbreeze for turning the game into a modern FPS, we should applaud the studio for not trying to faithfully recreate the Syndicate experience to the letter.
Brain and chips
The DART 6 bio-chip is a b rain implant that the three rival mega- corporations of Syndicate use to control the world. Eurocorp, Cayman Global and Aspari connect to their agents using this implant, giving them the power to slow time and hack devices – and other agents.
And, of course, the bio-chips are used to make agents loyal to their firm.
Never mind that, though; here’s five easy reasons you should be excited:
5. Starbreeze is the same award-winning developer behind The Chronicles Of Riddick and The Darkness.
4. Executive packages of Syndicate will give gold versions of all guns to co-op players who pre-ordered the game.
3. Weapons and environments from the classic will be used in Syndicate and should be familiar to fans.
2. Missions from Bullfrog’s original Syndicate game will be recreated for a four-player co-operative mode.
1. This time, we don’t choose which agent to control: we play as Miles Kilo, a prototype agent for Eurocorp.
If sci-fi shooters are your thing, why not take a look at Sega’s Binary Domain and its vocal interactions, or perhaps traditional RPG’s are more your bag, then our exclusive interview with Kingdoms Of Amalur: Reckoning will prove interesting.
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