Super Street Fighter 4 ‘Not Quite Balanced’ – Dev
Super Street Fighter 4 Arcade Edition is available as DLC for SSFIV right now, and will gets its own retail release at the end of the month.
Speaking to NowGamer at E3, Killian said that both internal testing and feedback from top-tier players goes in to balancing the game.
“At the beginning obviously we only have our internal stuff, in addition to some of the feedback we get from focus tests and bringing the game out to events and in front of strong players. At that point, obviously, our internal testing leans more heavily also. We’ll have thousands of hours on the game versus other people who have only played for an hour or two.”
Killian said that player feedback was important to Super Street Fighter 4, but conceded that the game could have been even more balanced. “We listen to their ideas at that point and going forward, we listen to the collective top players of the world in whatever happens next. In many ways, that’s how we got from Super. What should we have done to Super to make it more balanced… there’s maybe some argument there that maybe we could balance Super further but someone decided to spike the punch a little bit and say let’s do this and we’re going to have strong guys, and that’s okay.”
The Capcom developer added that the differing goals for each game can result in varying ways. “In some ways, it’s just a philosophical change from game to game. So maybe the target isn’t always having everybody on exactly the same par. I know that’s not going to be a popular answer and in his defence, in Super, there were only marginal changes that we could have made to make it more balanced. It would have been pretty unexciting.”
Look out for the full interview soon on NowGamer.