Super Smash Bros: The Difference Between Wii U & 3DS Versions
Super Smash Bros has been announced as coming to both the Wii U and the 3DS, but surely there must be some differences between the two versions?
We spoke to Masahiro Sakurai about Super Smash Bros on Wii U and 3DS, and how the two versions might compare.
Fundamentally we’re going to have the same characters on both systems,” said Sakurai. “If there was a character you couldn’t play on Wii U but you could play on 3DS, or vice versa, that’s rough for consumers.
“So we want players to be able to have the same character experiences on both devices.”
“I don’t have a preference whether they own the Wii U version or the 3DS version or both versions,” Sakurai told us. “It’s sort of like what I talk about with the game creation philosophy itself – I really want the end user, the game player themselves, to find what they like and really just go with that.”
Visually the two versions will differ – obviously, since the 3DS isn’t quite as technically formidible as the Wii U – but Sakurai offers a little more insight into creating levels for a HD audience.
“From an artistic standpoint, when we’re looking at these high detail environments that we’re creating, we now have to go in and work on all of those little things, because as you can see, if you don’t put in the attention to detail they look flat and lifeless.”
That’s not all, however, the Wii U version will enable “increased fidelity and detail” while still pulling the camera out and keeping it looking as good.
This means Sakurai and his team has “the ability to create things on a bigger scale”.
As a result of developing for two platforms, however, Sakurai suggested there are limitations, including the dream of levels from Super Smash Bros Brawl (from the Wii) appearing in the latest Super Smash Bros game.
“If we did do that,” said Sakurai, “stuff that was on Wii would have to be altered to be put on a 3DS. You’d have to make some tweaks. Whether or not you’d do that and still do those justice remains to be seen. We’re going to have to look at that.”