Super Monkey Ball 2 HD
Since moving onto Wii, Sega’s Monkey Ball series has faltered rather than benefited from the introduction of motion sensing technology. When an iPhone rendition was released with the launch of the iPhone App Store, however, the series fared better, the gameplay well-fitted to the tilting enabled by the iPhone’s built-in accelerometer.
Few games are more suited to demonstrating the sensitivity of the iPad’s accelerometer, then. Obviously, the size of the iPad makes it somewhat more unwieldy than its smaller counterpart, with greater tilting required to cause even the smallest movements in game. Given that you’re manoeuvring a larger tablet, you’ll also find you’re tilting the screen away from your face much of the time, which is never good when attempting to navigate a particularly tricky level.
These would be lesser problems if calibration and sensitivity settings were included in the options, but like the iPhone version they’ve once again been omitted. The problems aren’t tied to the iPad’s accelerometer, then, but rather to the languid design of the game itself.