Star Wars: Battlefront – Elite Squadron
Now that four years have passed since the addictive and large-scale fanservice fest that was Battlefront II, we’re more than ready for another big console sequel. Like 2007’s Renegade Squadron, Elite Squadron is a portable spin-off that doesn’t entirely know what to do with itself – capture the large-scale battles that the best-selling Star Wars spin-off are renowned for, or channel the alright-at-best third person shooting into a structured action game. Well, both methods were employed on Renegade Squadron, but neither move too far outside the realms of mediocrity.
One of the big draws of the leaked footage of Battlefront III was the ability to move between land, air and space seamlessly, a feat so ambitious that attempting it on a handheld would be off-the-wall, balls-out crazy. So, Rebellion didn’t bother. Instead, short loading sequences have to occur whenever you move between each environment. Frankly, we prefer Battlefront II’s big, seamless worlds rather than dealing with constant pausing that derails the feeling of being in a coherent Star Wars battle.
Couple this to a lousy story about Jedi clones, and the remaining merit lies within the fact that Battlefront’s sense of freedom in choosing soldier classes, loadouts, vehicles and places to go still provides more unregulated thrills than comparable PSP third-person games. The series ain’t stale yet – but we’re going need something better than adequate sustenance to get us through next time. Oh, and as is customary with every third-person shooter on the PSP, the controls are rubbish.