Sixty Scond Shooter Prime review
Publisher: Happion Laboratories | Developer: In-house | Out now
Much of the appeal of Sixty Second Shooter Prime lies in its simplicity. There are the stark, angular, minimalist visuals, its easily grasped core mechanics and, of course, its core concept: score as many points as you can in sixty seconds.
However, as with any high-score game – and this is, first and foremost, a high-score game – there are complexities to be grasped as you chase ever higher score tallies. Sixty Second Shooter Prime becomes a game that’s not just about avoiding and shooting enemies (and, indeed, lasting sixty seconds), but about collecting power-ups at the right time in order to maximise their effectiveness, about picking your moments in order to chain together huge combos. While there is some satisfaction to be gained from getting to grips with Sixty Second Shooter’s quick-hit, fast paced brand of gameplay, you’re going to have to be someone who really enjoys that process of refining your runs to rack up ever higher scores if you’re going to get much from the game in the long term. In fact, you’re also probably going to need a friend or two to compete against in leaderboards, because without that, Sixty Second Shooter becomes aimless far too quickly.
In the early going, there’s a nice sense of progression to Sixty Second Shooter. With almost every run, you’ll not only be getting better, but will be unlocking new power-ups, different visual styles for the game, the ability to start at more difficult (and higher scoring) stages, and so on. These unlocks dry up pretty swiftly, however, and the sense of progression along with it. In some ways, this makes sense – you need all the power-ups if you’re going to start playing the high-score game properly, so why hold them back? On the other hand, when you realise, for example, that you’ve only got two (admittedly very good) audio tracks to choose from, the game starts to look a little sparse.
Sixty Second Shooter Prime is a game defined by its simple concept. It is meant to be a no frills, pared down, bite-size example of the high-score shooter. However, its lack of long-term direction means that it struggles to hold the player’s attention and it ultimately feels far too throwaway as a result. But, hey, there are far worse things than a game that will provide most people with a bit of fun for an hour or two.