Shin Megami Tensei: Persona 2 Innocent Sin Review
The Persona series is known for its contemporary settings, atypical cast, and downright crazy plotlines. Boasting a roster that includes both demonical jokers, and the Führer himself, Innocent Sin first came to audiences in 1999, and has taken a massive 11 years to finally get an official English translation.
It is hard being a teen at Seven Sisters High School: students are summoning otherworldly creatures to grant their wishes, rumours are becoming true and on top of this, the school’s emblem has been cursed. Don’t you hate it when that happens?
Persona 2 is a rare mix between traditional JRPG systems, and the developer’s contemporary additions to the genre. The leading light in this game is the storyline, which – through cut-scenes and talking heads – twists, turns and always dances upon the edge of insanity.
But aside from an intriguing plot, there is little else to recommend. The combat system holds interesting ideas, but the encounter rate becomes infuriating; the pacing of the experience also becomes a problem with jamming ‘X’ accounting for 90 per cent of the experience; and, in short, the genre has refined, and innovated, in the decade preceding this remake making this belated release redundant.
Revolutionary in its PSone heyday, there are still appealing ideas at work here, but with many sequels and spin-offs pawing for attention, your time is best spent elsewhere. Fans of the series will find a fascinating story, but those unfamiliar to Persona might want to skip this one.