RUSE Dev Explains Kinect Snub
In a NowGamer interview, senior producer at developer Eugen Systems Mathiew Girard revealed that the decision was not based on any technical limitations of Kinect, but rather that the game simply didn't fit the format.
"A Kinect version is not in the works right now." said Girard, "Kinect is more for interfaces where you are standing and making more immersive gestures, but in R.U.S.E. you are playing a general commanding armies. It's not as if a main character is appearing on your screen. It made more sense to look to the Move controller than Kinect."
Girard also explains the team's experience of PlayStation Move control in R.U.S.E.
"We also developed R.U.S.E. for multi-touch interfaces on PC, and when we discovered that PlayStation Move was coming, we were intrigued. I have to say that Move is very efficient, allowing you to play on your couch comfortably, using small gestures and point directly at units."
So there you have it. Move suits R.U.S.E better, but what do your friendly neighbourhood NowGamer team think of it? Check out our first PlayStation Move impressions here.