PS4: The Order 1886 Details Released
Little is known about The Order: 1886, the new IP revealed for the PS4 during Sony’s E3 2013. Ready At Dawn is the developer, it’s a sort-of Steampunk game set in London.
And that’s about all we know.
A post over on the official PS blog, however, has revealed a selection of details, and though it’s not completely clear at to what we might expect, it might be enough to solidify your interest. Or not.
Ready At Dawn co-founder Ru Weerasuriya answered some of the PS Blog’s questions to reveal a bit about the game. Here’s what we know:
The Order: 1886 Details
- The Order: 1886 is a third person action adventure with shooting mechanics.
- It’s a linear story-based game. Ru Weerasuriya claims “We’re trying to tell a story. It’s what we call a ‘filmic experience’.”
- It is set in London around 1886 (unsurprisingly) and will include some real-world historical events, people and “stuff” that existed at the same time. The idea is to create a world that is “believable”.
- It isn’t a 1:1 recreation of London, but there will be elements that people will recognise. Ready At Dawn will include places and locations that don’t – or didn’t – exist in real-world London, but it will feature locations such as the Houses of Parliament and London Bridge.
- It is a culmination of everything Ready At Dawn has learnt on PSP: “buliding technology, building expertise, getting the right team together.”
- Ready At Dawn will be trying to “push the boundaries” of what can be done on the PS4. “We want to get everything out of it,” says Ru Weerasuriya.
- Ru Weerasuriya isn’t too clear on a set of gameplay features that he says “will be very, very cool”. He adds that the team is playing with things and that “the moment-to-moment gameplay is really not what you might expect.”
- “We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest.” – whatever that means.
- The game engine for The Order: 1886 has had “physical lenses” built into it, to enable the filmic ‘physical’ attributes that you might expect from a film. This will mean people will “not be totally disconnected” when they look at it and that it will feel “dirty”, rather than the “clean and crisp” look often seen in videogames.
- In other words it’s “filmed” in a very “realistic” way.
That’s everything that Ru Weerasuriya had to say on The Order: 1886, which sounds – to us – more like a film than a game. Hmm.
Are you interested in Ready At Dawn’s new PS4 IP? Let us know below.