PS4 ‘Development Has Been Faster’ – Mark Cerny
Mark Cerny, system architect for PS4, has spoken about how much faster development has been on the console to PlayStation Blog.
He was responding to a question about what PS4 allows him to do that wasn’t previously possible when Cerny mentioned the speed of development.
“The big thing for us on PS4 is that development has been faster it’s saved us a year,” replied Cerny. “Implementing an idea like “hey, let’s have a character that has 5,000 objects driven by a custom physics simulation” has just been a heck of a lot easier than it was on prior platforms. I think we’re going to see much richer titles as a result of that.”
He also mentions how Knack has elements Crash Bandicoot, Katamari Damacy and God of War (?!) thrown into its design.