Project Eternity Gets Its First Art Update From Obsidian
Project Eternity, Obsidian Entertainment’s ambitious RPG Kickstarter, has revealed the first in-development artwork of its up-coming game.
Art director Rob Nesler revealed the new assets on Project Eternity’s Kicstarter page adding that there’s more to come in the near future.
Nesler also revealed much of Project Eternity’s development process confirming that the game would in fact use a traditional isometric viewpoint.
“We are stepping back some years in visual ‘perspective’,” explained Nesler, “to a fixed isometric view–so, NO “perspective”–of an essentially two-dimensional world. The traversable environment is pre-rendered to a high degree of realism, but we’re using a modern 3D game engine: Unity, for 3D characters, creatures, effects and animated props to be rendered in real-time and to assemble it all together, seamlessly.
“With this decision we’ve opened up a whole kit and caboodle of possibilities in terms of visual fidelity, occlusion, lighting, effects, and physics. At the same time, we’ve created some immediate technical problems that needed to be solved, before we could all go out and start making sh…‘er…stuff.”
Nesler also confirms just how ambitious Project Eternity is for the studio and just why Obsidian’s new RPG will appeal to fans of the genre.
“…we are creating a brand new yet substantially familiar RPG experience essentially out of thin air, complete with a fully realized fantasy world, including new rules, new races, new places, new nations, new lore, new creatures, new story, new characters, a whole new combat system, with specific armor and weapon types, new this, new that, and a whole bunch of other new stuff–really we’re creating everything from nothing…”
Nesler promised that new art will appear on the Kicstarter soon, further showing off just how Project Eternity is shaping up.