Platinum Games Showing The -Strength- Of Japanese Development
Platinum Games has grown to become one of the most recognisable Japanese studios and, according to president Tatsuya Minami, bucking the perception of ‘sluggish’ Japanese development is core to the studio’s ethos.
Speaking to Nintendo president Satoru Iwata on ‘Iwata Asks’, Platinum Games’ Atsushi Inaba and Tatsuya Minami spoke in detail about upcoming Wii U games Bayonetta 2 and Wonderful 101 as well as the general perception that Japanese developers have lost their edge.
“It’s often said these days that Japanese industries are looking sluggish,” explained Minami.
“But I don’t think so. With what we make, I want to show the world the strength of what it means to be made in Japan and to play a part in that work, and I think that has great significance for developing PlatinumGames on a worldwide scale.”
“As a result, having people say, “Japanese games really are great,” was one of my purposes in founding PlatinumGames, so my goal is to achieve that.”
And it’s something that Iwata also believes. In fact, for Iwata, this negative perception extends to Nintendo’s Wii U and the very idea of a dedicated games console.
“…some people say that Japanese industries are done for, or express somewhat negative opinions about dedicated game machines, but I don’t agree in the slightest.”
“The environment changing with the times and being pessimistic about our own future are completely different things, so if we find and present the spirit of those times, that right environment, we will definitely thrive.”