Ninja Theory: Enslaved Reception Encouraging
Enslaved: Odyssey to The West hits shops today, and has received positive reviews from all quarters. “Yeah, it’s exciting," said Antionades. "It’s also kind of weird that it’s actually going to be out in the shops after so long I guess. We don’t have any big plans – we’re all just going to go down the pub and get smashed.”
The release marks the long journey from the game's inception to completion, but the actual release is somewhat anti-climatic according to the developer.
“We started January 2008, the initial idea of ‘let’s do something new’. I think all in all, it’s been about two-and a half years of development. And then we’ve been waiting around these last few weeks. We probably finished it about two or three months ago, and then it’s just bug fixing – not doing anything new. It’s been about two and a half years in total.”
“I’ve always found it a bit of an anti-climax, because it’s not like you have a massive movie premiere or whatever. You just go to your local games shop and it’s one of a hundred games on the shelf and you think ‘is that it?’ [laughs]”
“Generally speaking the reception has been really good. We set out to achieve something, which was to marry storytelling and drama and prove you can have good gameplay and story – they’re not mutually exclusive. You can make a game that affects you on an emotional level – not just a pure playability level – and that you will remember. A lot of the reviews actually say that’s the case, so that’s encouraging.”
“Even if it doesn’t do amazingly well – and I don’t know if it will do or not – at least we’ve achieved one of our objectives.”