Neverdead Dev: I’m In Charge At Rebellion
Nojiri admits that the upcoming third-person shooter, in which gamers play as an immortal who can lose/reattach limbs, is based squarely at a Western audience.
Continuing Konami's the tradition of working with Western developers that proved so successful with Castlevania, Nojiri is currently based in the UK to develop Neverdead at Aliens vs. Predator studio Rebellion.
"I'm enjoying it," Nojiri told Gamasutra. "But most days, we're fighting – positive fighting, I mean. But I have some confidence about the quality of the game, and I know how to make this game much better – even great. I order them on what to do, and how, and sometimes they don't like my way. (Laughs) But I think, yes, with my way we would get higher scores and reputation from the audience."
As well as managing a team in Japan and writiing dialogue for the game, Nojiri is also ate the heart of the design process. "This is the title I conceived. I conceived everything about this, and I provided most all the features: the characters, story, and everything." said the producer. "Yes, the concept art is by Rebellion, but the gameplay and mechanics were by me. It's almost by Konami, and they are now constructing the game with me."
Regarding the mixed success Konami has had working with Western studios, Nojiri added: "It's just a challenge. We recognize it, and, yes, this is the reason why my boss wants to work with them. This is a challenge, and now we believe it will be successful to work with overseas companies."