MX Vs ATV: Reflex
As a follow up to the rather poorly-received MX vs ATV: Untamed, which NowGamer scored 5.0 (PS3 and 5.5 (Xbox 360), this sequel – built from the ground up – doesn’t have huge shoes to fill. And it would appear from our hands-on time with the title that it fills them with ease, even though that’s not the hardest thing in the world to do.
Fans of those sports that involve dirt bikes and quad bikes and other such off-road things should be well-catered for by Reflex, with its dozens of real-life riders backed up by a decent selection of vehicles – bikes, ATVs, buggies and trucks – and a handful of different modes to blitz through. Standard races are made far more interesting through a combination of the Reflex control system and deformable terrain. The former is a system where the left stick controls vehicle movement and the right controls the rider – what it basically amounts to is steering and balancing at the same time. We found it initially confusing, but it soon became easy enough, if not a bit unwieldy at times, throwing our rider off his bike for seemingly no reason. The latter system sees terrain chewed up by all the vehicles on the track, meaning the route you take could have to be modified on later laps in order to avoid areas a bit worse for wear. It’s a nice touch and adds a tactical element to races that could help hoist Reflex away from mediocrity. One element we had hoped to see improvement on was looks, which aren’t that great, unfortunately.
The game has already been out in America for a while and has garnered some decent press. We’ll just have to wait and see how it’s received over in Blighty, and if an online community will form to support it as it has in the past. We definitely had a bit of fun in our time with Reflex, but we’re not sure how long the game will be able to hold our attention for. While the touches like deformable terrain are implemented very well, they don’t make a game by themselves and we have to question its staying power.