League Of Legends New Champion Jinx Analysis
Jinx is OP.
There’s no two ways about it. Jinx is as mental as she is devastating and in the right hands she’s going to prove more than a little overpowered – but then that’s hardly unusual for a new Champion for League Of Legends.
Jinx has just been released to the masses of League Of Legends players and it’s clear she’s a popular choice – you’ll be fighting for your chance to play her, especially in solo queue.
She’s unhinged, and that’s part of what makes her so fun – from her taunts that have her berating her rocket launcher to the subtle digs at archnemesis Vi.
But then what really makes her so fun is the death. ALL THE DEATH.
How Jinx Plays
League Of Legends’ equivalent of The Joker is intended to play as an ADC, and partnered with a decent support it’ll be hard for anyone to not carry the team.
She’s extremely aggressive even at level 1 thanks to her ability Switcheroo – which switches between a minigun or a rocket launcher as Jinx’s basic attack.
This is the key part of Jinx’s strategy: using the minigun builds an attack speed buff that stacks to a maximum of three, while the rocket launcher fires slower but has increased range and deals area damage.
The trick here, then, is to build the (quite sizeable) attack speed buff with the minigun then swap out to the launcher – it’ll do more damage but the buff stays active, giving you about two shots before the first of the three buffs drop off.
Jinx’s second ability is Zap, which has a considerable range on it and – should it hit – deals a decent amount of damage (largely based on your attack damage stat) and a considerable slow.
The range on this ability gives Jinx a great deal of poke, though it is probably one of the trickier abilities of Jinx’s to use. It’s a skillshot that is also blocked by minions, so it’s important to make sure the shot is clear.
That said, a lightbeam appears underneath before the shot fires, so it takes a decent amount of skill to ensure your target doesn’t just juke the attack anyway.
Jinx’s third ability is Flame Chompers, a set of three traps that will detonate, slowing anyone hit by the explosion. Should your enemy step on the trap, however, then they will be rooted.
The real benefit is that Flame Chompers can be cast without stopping for a separate animation; Jinx can drop these traps on the run whether in pursuit or while escaping. It’s a great utility ability.
Lastly is Jinx’s ultimate, Super Mega Death Rocket. This is a global-range ability that can be used to hit enemies both far away and nearby. In many ways it’s similar to Ashe’s ultimate, but rather than a stun it deals AOE damage.
Jinx’s passive is Get Excited, a temporary but massive movement speed boost that occurs after Jinx destroys (or assists) a tower or kills (or assists) an enemy champion.
It’s a great bonus that is easy to forget about when encountering Jinx; a low-health tower or enemy Champion is going to tempt Jinx, combining with Flame Chompers to give her a great escape option even in the face of great risk.
What This Means For League Of Legends
Jinx is going to quickly become one of the more popular Champions in LOL thanks to the two-pronged appeal of her chaotic attitude and powerful damage potential.
It helps that she’s fairly easy as far as ADC Champions go. Switcheroo is a fantastic ability for anyone that can’t quite get last-hitting, while Zap gives her a great deal of poke, whether you play aggressively or defensively.
It will take a lot of skill to play Jinx well, but like other popular ADCs – like Ashe, for example – she isn’t so reliant on player skill to pick up and play.
She’s a particularly good team character too, with her Flame Chompers locking enemies down in a teamfight and her Zap a great advantage in chases or in tagging that overextended enemy.
Her ultimate, too, is best used to assist in a team fight even if Jinx is too far away. Firing it in at range to quickly lower the health of the enemy team will swiftly turn the tides of the battle without Jinx even being in the vicinity.
This is particularly helpful when you consider the huge advantage that comes from Jinx’s Switcheroo and using the attack speed/area damage switching to quickly split-push other lanes while the enemy is preoccupied.
Jinx is generally a great all-rounder in terms of abilities and can be brutal in the right-hands. It’s clear early on most don’t know how to fight against her or counter her – and in that regard she’s not particularly tricky to shut down – but we’d expect to see Jinx sticking around for quite some time.