Kirby: Triple Deluxe Review
How many 3DS games are there where having 3D turned on really feels like a benefit? Like it’s actually making a difference?
Very few, we’d suggest.
Kirby: Triple Deluxe, however, is an exception.
The levels in Kirby: Triple Deluxe are designed on two planes, with enemies and projectiles fired between foreground and background, the player intermittently presented with the opportunity to switch between the two.
With it’s levels structured in such a fashion, Kirby: Triple Deluxe not only makes you feel that your 3DS’ ability to render in 3D is useful for a change, better bringing into focus exactly where projectiles are positioned on the 2.5D plane, but also presents the player with some fun and interesting gameplay moments.
Kirby: Triple Deluxe Review – Making Use Of 3D
For example, a number of sections will not display obstacles and enemies in the foregound, but instead, displays them on a mirror in the background, forcing the player to use the mirror as a reference point while navigating Kirby through the environment.
That’s just one example of an idea, plucked from a selection of gameplay vignettes, that serves to make sure that Kirby’s dual-layered level design isn’t just a gimmick, but a crucial part of the game that’s regularly employed to provide the player with something a bit different.
Kirby’s familiar ‘copying’ mechanic, whereby Kirby can inhale enemies in order to gain their abilities, is also present here, of course.
It’s inherently satisfying to suck up and swallow your foes and helps Kirby: Triple Deluxe provide variety to the player, allowing them to choose how to approach the task at hand. based on the ability they choose to absorb.
Having said that, many of Kirby’s levels are clearly designed to make use of a particular power up. That’s no bad thing, because building sections around particular abilities allows the game to showcase each ability in the best possible way.
This only helps Kirby: Triple Deluxe’s sense of variety, its ability to shift the parameters ever so slightly to ensure that, while you’re fundamentally playing exactly the same game, it somehow repeatedly feels fresh.
Kirby: Triple Deluxe Review – Platforming & Variety
Platforming is probably Kirby: Triple Deluxe’s weakest element, if only for the reason that it never presents any substantial challenge to the player.
Oddly, though, the fact that Kirby is by no means a great platformer, per se, doesn’t particular matter, despite the fact that this is what you spend the majority of your time doing.
There are two reasons for this. Firstly Kirby: Triple Deluxe is clearly intended to be accessible to a younger audience. It deserves no criticism for trying to do that.
Secondly, that variety we’ve mentioned stops Kirby: Triple Deluxe’s rather pedestrian platforming from becoming boring. That’s not to say that the game never repeats itself, because it does. However, Kirby: Triple Deluxe intersperses its various elements in such a way that the game consistently feels fresh.
Kirby: Triple Deluxe Review – Going Hypernova
As well as making use of it’s multilayered level design in a number of interesting ways, Kirby: Triple Deluxe mixes things up with mild-puzzling, boss battles and the odd hypernova section.
When Kirby goes hypernova, the player is able to hoover up great chunks of the environment, including trees, giant rockets and swathes of enemies. There’s something wonderfully enjoyable about doing so.
There’s generally little gameplay challenge in these hypernova sections, but, again, Kirby: Triple Deluxe is smart enough to keep them short and use them sparingly enough to ensure that they’re always fun.
The game perhaps lets itself down a bit in the final world, returning as it does to previous moments throughout the game. It doesn’t feel as if this is done cynically, but it is repetitive, nonetheless.
After completing the main campaign, Kirby offers plenty to keep completionists occupied. There are secrets aplenty to discover, in the form of hidden sunstones and collectible keychains.
There’re also a couple of extra modes in the form of a Smash Bros-like Kirby Fighters and a rhythm game called Dedede’s Drum Dash. In truth, neither of these extras are great, but as a nice little bonus alongside the main game? Sure, why not.
Kirby: Triple Deluxe Review
It’s to be mindful that Kirby: Triple Deluxe does not offer a hardcore challenge and, as such, there’s a limit to how much satisfaction can be gleamed from it.
Kirby: Triple Deluxe’s clever implementation of a dual-planed world and its intelligent, sparing use of its menagerie of gameplay vignettes means that this is unlikely to effect your enjoyment to any substantial degree, however.
Kirby: Triple Deluxe is a well-designed, accessible and fun platformer that does an good job of making the 3DS’ 3D functionality feel relevant.
Version tested: 3DS