Kickstarter Removes The ‘Craziness’ & ‘Compromise’ Of Publishers
Wasteland 2’s Brian Fargo is a keen advocate of the Kickstarter revolution and believes it removes any of the usual compromises put in place by publishers.
“I tried for decades to get [Wasteland 2] made via other ways and it was just not going to happen. But now I look at it as a blessing in disguise as I am able to make this game without compromise without the craziness I experienced working with the current developer/publisher system.”
In fact, Fargo is adamant that as an alternative to the traditional publisher setup, Kickstarter relies on a ‘trust system’ between the developers and the crowd that doesn’t exist between the developer and the publisher.
“My experience with publishers is that once that contract is signed there is a shift of pressure for us to constantly prove ourselves to them and the press,” explained Fargo.
“We jump through hoops to get paid and achieve milestones to survive. I estimate that I lose up to 40% of my personal time chasing money down, haggling about milestones, doing demos for marketing and then simultaneously running around pitching our next project so that all our guys have jobs when the current game wraps up.”
“I don’t have the pressure of figuring how to make it a console experience or how we might be able to leverage DLC etc. It’s a more pure experience.”
Alternatively, crowd funding allows for a closer relationship between the developer and their audience, effectively removing the middleman and all the issues that come with them. But, it does come with its own added pressures.
“Crowd funding is very different in that there is a trust system in which you get the money upfront and are expected to deliver. It is also a more personal experience in that they are looking at me directly to make sure it happens,” continued Fargo.