Infinity Ward Talks Up IWNet
Robert Bowling has spilled more details on Infinity Ward's controversial alternative to dedicated servers, the proprietary IWNet. "[IWNet] means no more browsing through a Server List for a server with the settings/ping you want among other things, and sent shockwaves through the hardcore PC community, leading to many more questions than answers as to ‘HOW’ this would work, and if it would really be better for the PC community as a whole," blogged Bowling. "Questions, assumptions, and speculation I intend to dispel."
Bowling goes on to describe MW2 as "the biggest investment Infinity Ward has ever made into the PC version of our games," adding: "It’s also the most feature-rich PC version we’ve ever made." You can browse said features on Bowling's fourzerotwo blog. Despite reports that it would listen to the community, IW certainly seems to be sticking to its guns on this particular issue – it does seem, however, that with all its good intentions, the studio has misjudged what the PC community wants from the game.
Let us know what you think – are you happy to forego mods if piracy can be reduced? If the matchmaking system works smoothly, does the lack of a server list matter?