How Twitch and Titanfall makes “the Xbox One the best place for a multiplayer gamer to be”
Prepare your Xbox One for Twitch and Titanfall
On the 11 March 2014, the Xbox One will finally become the next-generation system to own. Not only has Microsoft made some vital changes to the multiplayer, matchmaking and party chat systems through a system update, but the 11th will also see Twitch broadcasting launch alongside the highly anticipated Titanfall.
We’ve spoken a lot about Titanfall in the past ten months, positioning it as the game to own in 2014. After the open beta in February, it’s clear that most of you agree with us. We were worried that Twitch broadcasting wouldn’t be live in time – the functionality that would allow us to live stream our gameplay heroics (and let’s be honest, terrible failures) to the world at large. Thankfully, Microsoft has managed to get its house in order. The Xbox One’s most important Spring 2014 release will launch alongside one of the fastest growing services in the industry.
“We saw the early growth of Twitch and really understood that it was going to become a significant piece of the videogame experience, generally,” says Twitch’s VP of Marketing Matthew DiPietro in an exclusive interview with X-ONE. “We’ve seen very significant success since the PS4 launched, and we expect that to continue with Xbox.
“We can’t wait to get it out there in the wild, and get people actually using it. It’s really cool, the quality is fantastic.”
Of course, the full Twitch service was planned to hit the Xbox One on 22 November 2013 – launch day – but the delay seems to have worked out well. Twitch has not only had the opportunity to iron out some of the problems that arose out of the PS4 launch, but took the time to integrate Xbox One specific features into the service.
“The idea was that we want to remove every possible hurdle for gamers that want to broadcast their gameplay. That’s essentially what we did, we turned the Xbox into a bundled hardware and software machine,” continues DiPietro. “So that every Xbox gamer has a zero friction way to broadcast their gameplay to Twitch. That’s really, really exciting with brand new games on the way like Titanfall… Titanfall is an awesome, awesome game. By lining the two up together has the potential to turn on Titanfall broadcasters, in particular, to demonstrate the value of broadcasting, generally.”
“The timing winds up being really good,” agrees Xbox’s Engineering Manager Jeff Henshaw. “We have Titanfall coming up, March 11 is a big day, but we also have a system update going out right now which is bringing a lot of additional multiplayer and party benefits. They really all add up to a release and a content portfolio that makes the Xbox One the best place for a multiplayer gamer to be.”
“Our goal was to make sure that Twitch on Xbox One was really done right. We wanted to take the time to make sure we were integrating it into the Xbox One as a flagship experience – and to us, that means being able to activate it by voice, saying “Xbox, broadcast”, and have everything just work in a really seamless way.”
“We also wanted to do some Xbox One exclusives with Twitch,” continues Henshaw. “For example, on Xbox One you’re able to archive all of your broadcasted events. We wanted to go the extra mile and integrate [Twitch] into the Xbox One platform in a really brilliant way. We think that we’ve done that.”
Twitch on Xbox One is coming together well, and from early sneak peaks of the service in action from Microsoft’s Major Nelson, it seems the system actually broadcasts at a higher resolution than the PlayStation 4. It’s about time we had a win, right? While DiPietro was only able to speculate, commenting that there seems to be “the perception that the video quality coming from the Xbox One is better” from the community, Henshaw is adamant that the console was architected with getting the best quality from live stream and video content in mind.