How to use Kinect for motion capture in Project Spark
Project Spark is one of the Xbox One’s most exciting upcoming releases. This free game-creation platform is handing users the chance to create and animate their own adventures. There’s some amazing stuff out there already, but if you fancy taking a crack at it yourself then this guide to motion capture may prove useful to you.
1. Enter character studio
In the Edit mode press A and scroll down to the Prop Edit menu. Select Add & Edit Props and then hover over the character your want to animate. Hold LB and then press B to open the Character Studio.
2. Recording setup
Before you select start recording be sure to set up Kinect so that it can see your full body. You’ll know it’s wrong if the outline in the bottom left is coloured or if your character is clipping/leaning awkwardly.
3. Begin recording
Wait for the countdown and then begin moving in whatever way you want to animate your character. Don’t worry about leaving movements in at the beginning or end that you don’t want. They can be cropped.
4. Name it right
After cropping your recording to focus on the correct movements begin the process of saving it so that it can be retrieved from your gallery later. Also give it a name that can be easily searched for if you’re sharing it.
If you want you can add a thumbnail image from the animation, again making it easier to find later. Move the camera around as you normally would in Edit mode, using X and Y to change the height of the camera.
6. Finally save
In the beta the option to Save + Share is currently faded out, but in the final game you will be able to save your recordings and make them available to all other creators in Project Spark.