How FIFA influenced Shadow Of Mordor
Middle-Earth: Shadow Of Mordor is bringing a brand new tale to the Tolkien realm, following a mission of vengeance by an undead Ranger against the rising forces of Sauron. It’s epic stuff, drawing from some of the best action games in recent years like Batman and Assassin’s Creed. One of most interesting additions is the Nemesis system, which sees the enemies that defeat you rise up the ranks to act as greater adversaries later in the game. According to Monolith director of design, Michael De Plater, table top RPGs were a big part of this idea, but also sports games like FIFA helped in how this idea took shape.
“The other place [Nemesis] came from was sports games,” De Plater explained. “In terms of telling an interactive narrative or having grudges, and having rematches – time always goes forward. If you play game 3 of the season and lose you still play game 4, wanting to keep things moving forward. And the players, the way there’s that system of having the players with attributes and building them as characters they still escalate towards a dramatic climax, but trying to bring that level of procedural play to an action-adventure.”