Hello Games Reveals How No Man’s Sky Used To Look
No Man’s Sky is landing in the UK today, but as you begin exploring the wide universe that Hello Games has created, take a moment to look at the way it started out.
Sean Murray, Hello Games managing director, has shared some of the early images from the game to reveal how No Man’s Sky has evolved to the game you will be playing this week.
It actually looks pretty similar in some respects with floating rocks and bright colour scheme. It definitely became more refined and detailed with time though.
Here’s what Sean Murray told games™ in an interview it posted this week:
We had this thing that we called Project Skyscraper, which we always had on our website under ‘games that we make’. It was Joe Danger and Project Skyscraper and it was kind of a joke. The other game that we make in the description said ‘Secret Project: The most ambitious game ever made’. And it was this nice little joke that we had going on amongst ourselves. ‘We could do this or this and this is how it would be built’ and so on…
I didn’t want to write any Joe Danger code, so I just started writing new code. The guys came in in the morning and I had stayed all night and I was like, ‘we’re doing it! We’re going to do Skyscraper!’. And I had this awful demo. It looked a bit like Minecraft, but on a planet and I said, ‘aren’t you all excited?’. And no one was because it looked terrible and impossible. But I then just developed that over a year.
You can read a lot more from Murray over on gamestm.co.uk, but here are those images in the mean time.
This was after a few weeks:
And these after a few months: