Halo 5: Guardians Will Scale Resolution Down From 1080p To Maintain Its Framerate
Xbox One exclusive Halo 5: Guardians isn’t going to run at a consistent 1080p resolution. At least it’ll be 60fps though – that’s something, right?
The biggest Xbox One console exclusive to date will instead have a resolution that dynamically scales down during the game’s more intensive sections to help keep the game moving at a stable 60fps.
“From the beginning, we set ourselves the goal of delivering consistent 60fps gameplay across all modes of play,” explained 343 studio head Josh Holmes on Xbox Wire. “Delivering on this goal meant re-engineering the gameplay systems at the core of our engine. It required sustained commitment from the entire team as we continually optimized the experience, and the difference it makes to the play experience is immediate and obvious.
“60fps gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene. This enables us to deploy resources where they have most impact across a diverse series of experiences throughout the game while delivering the most visually stunning Halo game ever.”
The campaign environment art lead Justin Dinges also pitched in to explanation, adding, “but when we want to get really crazy with vehicles, visual effects and combat we can trade some of the resolution in order to maintain the crucial 60fps. Without this system, we would need to either reduce the scale of our most intense combat encounters or lower the quality of content across the game in order to stay at 60 fps at all times.”
“With progressive resolution, we get the best of both worlds: epic scale experiences that look incredible while running at a consistent 60fps.”
It isn’t clear how much of the game will actually be playable in 1080p, though we imagine it will use a similar system to the one found in Call Of Duty’s Advanced Warfare, which dynamically scaled the resolution between 1360×1080 to 1920×1080 – and we all remember how that turned out, it went from looking gorgeous to washed out and back again seemingly at random around gunfights. Here’s hoping Halo 5 hides it a little better, at least.