Grid 2: ‘Lighting, Car Handling, Damage & AI Not Hampered By Current-Gen’
Grid 2 might be pushing its tech on PC further than it can on PS3 and Xbox 360, but according to its executive producer this gen’s aging consoles aren’t as restricting as you might think.
Grid 2’s team managed to survive this year’s early restructuring at Codemasters, but when it comes to racing games and pushing technology the original Grid still stands out, especially on consoles.
With so much next-gen talk though, and with the potential of some game’s release dates criss-crossing the generations, shouldn’t developers be looking to the future?
According to Grid 2’s executive producer Clive Moody, there’re less restrictions from the PS3 and Xbox 360 than you’d think…
“…the lighting, what we’re able to do with the car handling and the TrueFeel, the enhancements to the damage, the improved AI, all those elements that come together. Right now we’re actually not hampered by current-gen, so who knows what comes next?”
“The funny thing is with consoles, whenever we get to the end of a game and I’ll sit down with the guys and look at what we’ve achieved. We always is there and go ‘You know what? We’ll never get anymore out of this, we can’t go further with this technology, this must be the absolute maximum.”
“Then you’re in pre-production on another title and our tech guys will go, “Well, d’you know what? We could do this a different way and get these improvements,” and that’s what you see happening, and what you see happening in this game.”