Gears Of War 4: 10 thing you want to see
We asked our Twitter followers to tell us what they wanted to see from Gears Of War on Xbox One and they responded in force. Here are ten of the top comments with our analysis of how likely (or unlikely) they may be.
What would you like to see from a new Gears Of War game?
— X-ONE Magazine (@XONE_Magazine) February 13, 2014
E-Day and what happened on that day
X-ONE: We’d say this is a pretty good shout. If you’re looking at parts of the Gears Of War story that have yet to be fully depicted in the games that would benefit from the power of the Xbox One, then this is it. The Xbox 360 might not have been able to handle the intensity of Emergence Day, but the Xbox One with the help of Unreal Engine 4 might just do.
Young Dom and young Marcus
X-ONE: We adore these characters right? It was a shame not to have them be the focus of Judgment, even if it was a spin-off and prequel. Even so, that core team of guys with Dom and Marcus at the front is what made us fall in love with Gears in the first place. A return to that basic dynamic would be welcome. But perhaps Black Tusk wants to start something new.
X-ONE: Marcus Fenix is the face of Gears Of War. That was possibly the biggest message from the poor performance of Judgment. Bringing him back to the franchise would give everyone a lift even if the rest of his COG team didn’t join him this time around.
Less boilerplate linear narrative, more building off the multiplayer modes everyone loves so much
X-ONE: Some people are really into the Gears stories, some just love chainsawing people in half online. The great thing about GOW is that it doesn’t matter which you prefer because you get a high standard of both.
Someone already said the XCOM-ification of it, right?
X-ONE: Nope, but what an interesting idea. A little more strategy thrown in the Gears mix? That could create some cool new gameplay scenarios. Then again, perhaps changing a working formula will be a bad move.
No more main characters to be killed off!? PLEASE
X-ONE: Really? Because we’d put money on D. Carmine (the uncle of Carmines A, B and C) being introduced and then dispatched in the final third of a new Gears Of War. We rather like that this series has been bold and brave enough to kill significant and even popular characters to push the story along. Each to their own we guess.
That sense of hopelessness from the first game was awesome. It was more of a struggle to survive. They just got too action-y!
X-ONE: The struggle to survive thing ties into the survival horror elements too, and while it seemed to live on with the increasingly excellent ad campaigns for each Gears game, you’re right to point out that it didn’t always transfer to the real story so well. It did make Gears feel pretty unique for such a massive action game.
Just more gore
X-ONE: Guaranteed. With the Unreal Engine 4 powering this beast of a new Gears game expect blood to be flying all over the place and Lancer kills to be even more deliciously gory than ever.
More of Gears 1 with the horror elements and thought-out challenging level and boss designs! Love Gears!
X-ONE: The simplicity of the original Gears Of War was stunning, riffing on the gameplay of Resident Evil 4 and bringing with it a little of the terror too, as you’ve noticed. The light and dark mechanics with the Locust, the deserted, rain-soaked towns and horrific beasts you had to face really made Gears feel like an epic challenge (no pun intended).
The return of classic horde. Keep OverRun mode. Bigger Beast mode. And learn the lessons of Judgment, good and bad!
X-ONE: So much to learn from Judgment, but classic Horde was a game changer with GOW2. It lead to a massive rise in the number of survival modes we saw in multiplayer games across genres. From Call Of Duty Zombies to Ryse: Son Of Rome, it’s been at the heart of modern multiplayer gaming since.