Five Sonic Games That Should Never Have Existed
After Sega finally admitted that possibly, potentially, maybe, they might have released one or two too many Sonic titles, X360 helpfully points out exactly where those mistakes were made. Because we’re nice like that…
Sonic The Hedgehog 3
Bet you didn’t see that one coming, eh? Not for the revamped art style though (our child selves enjoyed it), or the appearance of Knuckles (worth it for his eventual Sonic Adventure theme tune alone) – but because from this point on, releasing titles half-finished was declared okay.
Rather than building gradually to a crashing finale, players were forced through this unsatisfactory half-ending, placed at the end of a zone whose difficulty could be characterised by the expression ‘more pipes’. Come to think of it, release day might just have been the moment our innocence died.
Sure, videogame characters lacking dialogue beyond where their upcoming princess is hidden had spread to non-platforming genres before, but said titles generally featured entrants that, y’know, had appeared on our screens before. That’s how we ended up with characters designed like ferrets, and such.
This Sega Saturn compilation marked two Sonic series lows – the first sad attempt to cash in on former successes, and the figurehead’s leap into the fateful world of polygons. Jaggy, poorly detailed and incomprehensible it was – but at least its camera trumped Sonic Adventure’s…
Sonic Adventure 2
Shadow’s first appearance. ‘Nuff said.
Sonic The Hedgehog
Like the repeated criminal, screaming repentence as he’s wheeled to jail, the series has become notorious for repeated attempts to reinvent itself, once and for all. Badly. Like this nar blueprint of Sonic Adventure, with glitches as pronounced and characters as brain-dead…
So, what are your favourite mistakes? Let’s face it, there are plenty ot choose from…