Evolve Survival Handbook: Part 2
BROTHERS IN ARMS
If you want to survive your trip down to the planet surface and encounters with the monster you’ll need to work to your full teams capabilities
If you’ve signed up for the colonisation effort as a Trapper you’ve put a hell of a lot of responsibility on your shoulders. The Trapper is responsible for tracking the monster through the jungles, and then – once it’s been located – trapping them in small enclosures and encumbering it the best you can.
Beware: You’ll be a prime target for death from the monster, but such is the life of the Trapper.
You’ll rely on the Assault class to deal heavy amounts of damage
to the monster at all times.
While the assault rifle deals decent damage at range, you’ll want to get up close and personal with the Lightning Gun to be really effective and put the beast on the ground.
Beware: The personal shield is only useable for short periods, though it’ll help you out of particularly difficult scraps.
What they lack in direct damage capability, the Medic makes up for in sheer survivability. The Medic can heal the group with short shockwaves or quickly get you fighting fit with a focused energy blast. If your Medic falls, don’t expect to survive for long.
Beware: While the medic can’t damage the monster directly, it can slow
it down with tranq rounds.
Like the name suggests, the Support is best used to assist all three other classes’ roles. Support Hunters will be able to shield you in times of crisis, while they are also able to call down devastating missile strikes on specific locations.
Beware: If you forget to use
your cloaking device while trying to make a getaway, the other Hunters will hate you forever. We advise using it.
ESSENTIAL TOOLS OF THE TRADE
Treat your gun like an extension of your body
The Lightning Rifle deals horrible amounts of damage at close range, but it only has a limited power supply. Use it in bursts or risk being caught with your pants down.
The Harpoon Gun’s primary focus is to chain the monster. Some Trappers chain the enemy to the ground, others prefer to hold the monster in place manually.
Anti-Material sniper rifle
While it doesn’t deal damage directly, the Anti-Material sniper rifle will open up weak points on the enemy, letting the other Hunters deal massive amounts of hits.
The Support is best at crowd control but that doesn’t mean it can’t take huge chunks of damage out of the enemy with its ridiculously huge Laser Cannon.
REWARDING HUNTER DEDICATION
We understand that the role of Hunter isn’t pretty, and that the death rate is pretty damned high, but if you are successful in preventing monster attacks on the colony you will be rewarded. Success will grant you new weapons, ability boosts – such as an upgraded jetback, we know you want that – and other short-term buffs that will help out the entire team. And there you were thinking your mission on Shear was a loveless endeavour.
TALK TO YOUR BUDDIES
Most Hunters stupidly drop onto Shear without a working headset, which is just foolish. Just because you’re colonising a planet for us doesn’t mean we can afford to supply one to you. Communication is a given, and Hunters without the ability to talk or plan attack routes will find the entire experience of monster hunting a drag without one. Even better, if you can make friends with your fellow explorers you’ll have a seriously good time slaying intergalactic beasts.