E3: Halo 5 Director Drops LOTS Of Inside Information
Microsoft opened its E3 conference with Halo 5, specifically with an extensive look at part of the single-player campaign.
There was also a quick trailer for the new Warzone mode in Halo 5.
But what does it all mean? Fortunately Frank O’Connor, Franchise Development Director at 343 Studios, hit up NeoGAF to answer some questions and concerns shortly afterwards, dropping the following knowledge in the process:
- He describes Warzone as “Red team fights blue team for score and objectives, both fight enemies and bosses as match progresses, teams level up within matches to unlock vehicles and weapons from their bases. That’s one mode.”
- Even starts is “one initial condition” of Warzone. It sounds like there will be a lot of customisation options too.
- 12 v 12 is the player count (12 Spartans per team)
- In Warzone, you’re up against enemy players, AI-controlled enemies from the campaign, which is a combination of “friendlies (marines) and a LOT of enemies. And bosses. And mini bosses. And vehicles. And aircraft.” Spartans are match-made players, “marines and bad guys” are AI.
- Warzone enemies “vary in difficulty from easy to Dark Souls”
- When asked if Warzone will take the place of a Firefight or Spartan Ops type mode, O’Connor says “Yes. You could look at it that way.”
- When someone compares the single-player gameplay demo to Invasion on Reach, O’Connor says “The campaign is every bit as dynamic and often more so. Demo is a clean, easy to understand slice of a fairly linear and small part of that level.”
- Talking about the single-player gameplay demo, he says “The demo was deliberately a clean linear section to show off a few features. The game is actually more expansive with more possible routes and methods to finish than ever before- and the “scripted” bits, like Locke falling after the EMP bit are there largely for story (as opposed to QTE tasks).”