Dragon Age Inquisition is so big ‘it’s almost not comparable’
Dragon Age Inquisition is so ‘massive’ that ‘it’s almost not comparable’ to previous games in the series – or so says Bioware producer Cameron Lee, at any rate.
Inquisition, the long awaited sequel to 2011’s Dragon Age II, is coming to Xbox One and Xbox 360 18 November 2014. We sat down with Lee to discuss Dragon Age, and it sounds like the studio is about to raise the bar on open-world RPG experiences.
“The area that we showed at E3 on the demo was in a location called the Hinterlands – just that one region is bigger than all of Dragon Age: Origins combined. Now we’ve got ten of those massive areas, plus the main, critical path stories, some of those have branching decisions so you could see some content and not see other content. It’s absolutely incredible.”
One region bigger than all of Dragon Age: Origins combined, it sounds mental. We’ve been cautiously anticipating Inquisition for some time – EA has been hesitant to show too much of the game off at preview stage. With any other kind of genre release this would be cause for concern, but when it comes to RPGs it’s because of that insane size. Giving press and fans a small slice of the game is hardly representative of the final experience, but from what we have seen, we’re already incredibly impressed.
You see, that size also extends to the overall lore of Dragon Age. When Bioware speaks about how “massive” Inquisition is, the studio is also referring to the amount of writing and love that’s been poured into the final experience. Basically, if you’re a Dragon Age fan there will be plenty here to lose yourself in come the 18 November.
“The back story that David [Gaider] and his team have written over the years is just ginormous,” teases Lee. Origins was worked on for about six years, Inquisition for four years – it’s a lot of time to be writing. There’s a lot of back story. We know the story of the world that we’re telling and David certainly knows where he wants to take the story. Then the back story – all the other lore that we don’t even see in the games – that’s all there. In fact, we had to hire a guy, Ben, and his job was to put this lore together in a central spot and make sense of it all, the result of that being the first of the lore books that we put out. It’s pretty crazy how detailed it is, all the connecting pieces.”