Dead Space 2’s Isaac Clarke talks… to his pet turtle?!
“Well, we’re going to be giving him a little pet turtle the whole time you’re playing the game,” executive producer Steve Papoutsis told X360 when asked who Dead Space 2’s protagonist Isaac Clarke would be talking to, “He’ll be saying funny things to the turtle, cracking jokes and just kinda having fun. That’s what we’re doing. Yeah – it’s your perfect companion in space.”
He’s joking of course, but there’s sentiment in his sarcasm – Isaac won’t be idly yapping his way through the Necromorph-infested Sprawl:
“Giving Isaac a voice was one of the big things we had to consider from the get-go,” Steve explained, “People enjoyed him being the silent protagonist which was really effective for the first game, but one of the drop-offs was that Isaac has seen hundreds of horrific things and never commenting. So right after that we thought it would make more sense if Isaac had a comment on what happened to him.
“This time around we really focused on Isaac’s story, so it was necessary for us to give him a voice. In terms of how much he’s going to be speaking – and I was kinda being silly with the turtle thing – he’s not going to be walking around the corridors talking to himself. That kinda detracts from the tension that we want to get. He’s going to speak when he needs to: if you think of a scale of 1 -10 of talking level, Dead Space 1 would be a zero because he doesn’t talk at all. Dead Space 2 would be a 2/2.5.
“He’s not a chatty chappy. He’s a stoic guy with some things to say but he’s not going to be popping off one-liners to his imaginary space turtle.”