Dark Souls Balancing Will Be ‘Hard But Fair’
Dark Souls has been touted as an even less-forgiving spiritual successor to Demon's Souls, but Hirono wants players to feel like the final game is achievable, no matter how tough things get.
"We’re continuing to make this game difficult," Hirono told NowGamer. "What we’ve shown so far is still in development and we are still in the process of fine tuning to make it, not fair necessarily, but achievable. The final product will, we think, be fair enough, but also difficult enough for people to continue to enjoy it. We’re hoping to tune it so that all users can have a sense of being able conquer the tasks."
Hirono added that while some enemies might be easier to take down with other players helping, they should all be beatable for solo players too.
"The game will definitely be tuned so that all enemies can be defeated on your own, it might be more difficult, though it might be easier when you communicate with other players, but we won’t create a game that is impossible to complete on your own," explained the producer. "It is an RPG so your character will grow and will become stronger and, perhaps, players will be able to come back and try a challenge later on once you’ve levelled up. Though, Dark Souls won’t depend on its multiplayer elements."
For more check out our recent Dark Souls preview.