Castlevania: Lords Of Shadow 2 Devs ‘Didn’t Need Kojima’
After his association with the first Castlevania: Lords of Shadow game, you might have expected that Hideo Kojima would have been involved with the sequel, Castlevania: Lords of Shadows 2.
That’s not the case, however, and producer David Cox has revealed that’s because the development team didn’t need him.
If that sounds unnecassarily dismissive of Kojima though, take solace in the fact that this verdict initially came from Kojima himself.
“Mr Kojima came on board with the first game to help us and give us a profile that we wouldn’t have had otherwise,” Cox told Play magazine.
“Once the first game was released, he pretty much said that we didn’t need him anymore and that this second game was our baby to look after.
“I think that’s how we saw it as well,” Cox continued, “that we were fully ready to take things forward by ourselves.”
In any case, Cox revealed that Kojima’s input on the first game, save for the Japanese version of Castlevania: Lords of Shadow, wasn’t all that hands-on.
“His involvement wasn’t that great from a development standpoint. He did work very hard on the Japanese version, directing the voice acting and such, and he did help on some technical decisions,” said Cox.
“But his role was one of support more than anything else.”