Call Of Duty: Advanced Warfare was “an opportunity to really innovate”
“How do you innovate in a franchise without alienating what made [it] great?”
That’s the question that drove the development of Call Of Duty: Advanced Warfare. As part of X-ONE Magazine’s exclusive feature inside issue #115 – on sale today, by the way – we sat down with Sledgehammer Games’ co-founder Michael Condrey to talk about the future of Call Of Duty, and how Advanced Warfare changes everything.
“Because, and let’s be totally frank, there are many things Call Of Duty does that are best in class, best in the industry… and we wanted to preserve that,” he says. “[But] we heard loud and clear that this was an opportunity to really innovate, to really bring the Sledgehammer stamp, and we took a heavy swing at it.”
Advanced Warfare is bringing the biggest changes to Call Of Duty’s multiplayer in seven years, since Modern Warfare first introduced that progression system. Our ten-page feature explores the radical changes coming this November.
We discuss the impact of the Exo suit with Condrey, how map design and game pace has shifted to accommodate the increased player jet-pack enhanced movement.
We’ve even pulled together a huge list of all of the Perks, Exo Abilities and Scorestreaks for you to start preparing your perfect Pick 13 loadouts ahead of launch.
“We spoke to Activision and they said it’s time for a new studio to come in and innovate the franchise, if you go too far we’ll let you know,” says Condrey.
So, have Sledgehammer gone too far? You’ll need to pick up issue for #115 of X-ONE Magazine for our initial verdict on Call Of Duty: Advanced Warfare.