Black Ops Map Tactics: Firing Range
Each day we’ll be taking an in-depth look at one of the multiplayer maps in Call Of Duty: Black Ops. Today we’re looking into all the key spots and locations of the Firing Range map. Remember to check back tomorrow for our next map.
Firing Range is another of those maps that requires you to keep moving from point to point. No one position is safe for the entirety of the match, since there’s always a way of combating each location.
When approaching the left-hand path from the top of the map, start by going through the building at B2. This is rarely used and opens out behind cover, so you won’t instantly be spotted when using this path.
As you head down this route, the moving targets will be a distraction. Use the fences as cover, but remember bullets will penetrate the thin sheets so not worth staying around for long. Keep an eye out for enemies concealed behind the small window.
The building at D2 has two entrances, so makes it hard to defend. A claymore at the rear entrance will cover your flank, while you can use the windows to take down anyone foolish enough to race through the central courtyard.
The open area in the centre of the map between C2 and C3 is a dangerous location to navigate. Unfortunately there aren’t many alternative routes you can take to quickly reach your next building, so if you have to cross here, do so quickly and carefully – checking any sandbags or cover as you sprint through.
At the bottom of the map is a hut that is rarely used as a combat zone. It is a difficult position to protect, so mostly used as a way of crossing the area a little more safely. There is also a small window in the centre of the room, allowing you to toss a grenade in or out of the area, if you should need to.
The building at D3 allows you to defend both angles of the open area, and is a position regularly used on this map. Claymore the stairs to protect yourself, or stand looking over the railing, allowing you to blast any unsuspecting attackers before they get you.
When covering the open areas from this position, you will want to do so sensibly. Standing in the centre of the open windows will make you a vulnerable target, so use the angles of the room to protect yourself before opening fire on someone.
The central tower nearby only has one entrance, the long ladder leading up. If you manage to get in here you will easily be able to tear apart opponents below, but watch out for grenades, since a well thrown frag will end your spree.
C3 has multiple entrances into the ground floor, so never use it as a place to defend only as a way to cross to your next position. The stairs leading upstairs often have claymores nearby, so don’t forget the ladder on the north wall outside.
The rooftop of C3 is always used at some point to score a few kills. You could do the same, but remember that you’re not as safe as you might seem. It is possible to kill whoever is standing by the sandbags from the path at C4, for example. It is, however, a great location to use briefly before moving on.
A small ladder at C4 leads to a room with a window overlooking the path. This section isn’t often used, however, so don’t bother too much about this position unless you know for certain that your enemy will be heading through this way.
The far right of the map, covering the building at D4 and the open area at D5, is also rarely used. For this reason, however, it’s useful to learn the layouts of the area and the few good corners to sit in, helping you to dominate anyone who does decide to head through here.
Similarly, the bottom of the map in this section has a small tunnel leading through it, and a cubbyhole beside it. This is an obvious position to sit in, but often overlooked. As long as you’re not being pursued, it might be worth hiding here if you know there will be kills heading past.
All reference points refer to the map in the pause menu.
Looking for more map analysis? Why not check out our detailed Hanoi map tactics.