Arkham City: ‘Controls Not Complex But Look It’
Batman: Arkham City is easily one of the most anticipated titles of the year, but Rocksteady and Marketing Game Manager Dax Ginn aren’t ready to rest just yet.
“Improvements to combat have been: fidelity, volume and integration of weaponry. But we’ve kept the same control system and from my perspective it’s great – it’s not hyper-complex but it looks like it is. So even when someone is watching you play the game, it looks like a great spectacle. There’s a lot of sophistication in the game in lots of ways but none of that should be obvious – it should be very easy to feel the power, the force and dominance that Batman has.”
Spoken like the fan Rocksteady clearly is, the studio seems eager to make this a Batman game for the ages.
“We’ve doubled the number of animations that Batman has in combat and we’ve also integrated gadgetry. You [can use] the Batclaw but you can also use explosive gel. There are double and triple takedowns – you have to hit the counter button three times as that attack’s coming in, then you’ll pick up one guy and throw him at the other two.”
Despite combat being one of the finer points of Batman: Arkham Asylum, we expect the sequel to raise it to another level entirely.
If Rocksteady can make it satisfying and accessible, there’s every chance Arkham City reaches a whole new audience while retaining those that fell in love with the original.
Read our latest thoughts with the Bat here.