9. Blowing up Megaton in Fallout 3
The Lone Wanderer wrestles with morality as the bomb at the heart of Nuketown is set to detonate. Watching from the safety and decedent luxury of Tenpenny Tower, the city can be seen evaporating on the horizon, complete with a massive mushroom cloud.
Why it’s great
Moral choices in games had existed well before Fallout 3 hit the scene, but few choices were so stomach churning and as difficult as the Megaton conundrum. Do you choose to save the city by disarming the bomb, or do you accept Tenpenny’s mysterious offer and rig the device to explode?
More importantly, the choice changes up the rest of your campaign play through significantly. Choose to blow it up and you have lost your central base in the middle of the map, although you do get a new companion in the form of Ghoul Moira.
On the other hand, you can blow up Megaton and take up a cosy new residence at Tenpenny Tower, as well as the spoils that go along with it. The latter is often considered to be the ‘bad karma’ choice, but some people preferred to play it that way.
It’s a neat window into your own morality and how you act when presented with tough decisions like this. Few games have managed to make you feel this involved in the decisions you make, and as such, makes the Megaton situation one of the standout moments in gaming.