6 Games That Pushed Hardware To The Limit
It’s amazing how far a piece of hardware can go when it’s fully understood an exploited by programmers. If a console lives long enough, the early games don’t look even a bit like the later ones, such are the improvements made to coding. Here are six games that people couldn’t quite believe their machines could manage…
Mayhem In Monsterland
After over a decade on the shelves, the Commodore 64 received arguably its last hurrah in the form of Mayhem In Monsterland – but boy, what a hurrah it was. The venerable 8-bit machine pulled off smooth scrolling, parallax effects, amazing colours and a level of action that was more like what console owners had become used to. Commodore Format gave the game an astonishing 100% score.
People tend to assume that the Dreamcast was woefully underpowered compared to the PS2, but that’s because the machine died a death after just a couple of years on the market. A quick look at Under Defeat should be enough to dispel anyone’s preconceptions though – with its awesome reflections, explosions and dynamic smoke effects, this shows what Sega’s last console could actually do.
Street Fighter Alpha 2
Sure, the SNES had competently handled all manner of Street Fighter II updates, but Street Fighter Alpha 2 wasn’t the same deal at all. In this case, the SNES was competing with the PlayStation and Saturn rather than the Mega Drive and PC Engine. While it’s naturally a little cut down from the arcade, Street Fighter Alpha 2 on the SNES is still remarkably close to the original.