5 Most Overappreciated Games Of 2011
Though the first half of 2011 has boasted a handful of genuinely brilliant videogames, it could more accurately be caricatured as a year of desperate sequels/reboots. Concepts borrowed from odd sources, returning titles professing change where there is none – a dearth of innovation promting folk to spit out high scores like there is no tomorrow. Or, more accurately, no yesterday to place such madness in context. Here’s our run-down of the biggest offenders so far.
1) Mortal Kombat
Which somehow managed to turn critical opinion into a flame war of epically ill-informed proportions, with relatively fresh fighting game converts spewing bile based upon name and reputation alone – as fanboys threw out 10s and 9s for the exact same reason. Largely unchanged mechanically, it offered short lived but honest entertainment. Just like all of the other ones. 7/10.
2) Child Of Eden
Rather than following up on Rez, this was basically an act of self-plagiarism, right? The compulsion to interact with Kinect in speeding up progress didn’t help, though its excellent use of the motion control device remains an example to others, but again this was the washed-up star repeating his well-worn catchphrases. Which isn’t ‘alwight’.
3) Dragon Age II
The reason we love RPGs are their vast, exansive landscapes through which to roam, rich set of characters and combat mechanics of near-inifnite depth. Oh.
4) Shift 2: Unleashed
A series whose central premice still confounds to this day: the heightening of ‘realism’ within racing games through inclusion of more suspension of disbelief interrupting effects than the rustliest bag of sweets. Of course, this release topped all that through drivers’ disorienting ‘look at apex’ feature, saving particularly idle gamers the effort of moving their eyeballs a few milimetres.
5) Crysis 2
Graphics, check. Gameplay, check. AI, a different matter. Standing at the base of some stairs, causally picking off enemies too dull to climb them or realise that the sight of a dead body might just equal trouble isn’t fun. That spread over ten highly predictable hours is less so.