12 Ways Xbox 360 Changed Gaming
The innovations the console introduced and popularised that remain vital today
The Xbox 360 ushered in the era of HD gaming and helped pave the way for HDTVs. Suddenly we became obsessed with interlaced and progressive scan resolutions, and whether we could get the same imagine quality from an HDMI, VGA or Component cable.
Who would have thought that getting that little popping unlock sound would become so addictive? Achievements as a concept had been around for years, but it took the Xbox 360 making them mandatory that turned them into a phenomenon.
And what would an Achievement be worth if it didn’t contribute to a constantly accumulating score? Like adding an axel to a set of wheels, the Gamerscore gave the simple invention of Achievements some real motion. Suddenly we had something to chase.
The Xbox 360 became the launch pad for us accepting downloadable games as a means of enjoyable Arcade titles. It set the seed that would become the modern appreciation for this release model and gave a new home to Minecraft.
TrueSkill revolutionised the quality of our online gaming experience by calculating the likely outcome of games based on a very small set of data about your performance. Apparently it could work out in under 20 games what rank you should be.
The Xbox motion control system may have fallen on hard times and it may have been following in the footsteps of the EyeToy and Wii, but Kinect really made camera-based motion a concept people could get their head around in the living room. Plus, the tech is pretty incredible.