
Shadows Of The Damned
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Steve Burns The most interesting rental of the summer?Published on Jun 21, 2011 “Just warn me if I have to f**k a horse to open a door.” This sentence, spilled from the unrelentingly foul, Mexican-accented mouth of demon hunter Garcia Hotspur, pretty much sum up Shadows Of The Damned: mental, interesting, disgusting, definitely fun at first but will probably grow to be a little bit tired with repetition.
The Teether is a brutal weapon. Did we mention it fires teeth as ammo?
There are even mad side-scrolling shooter levels.
But there’s also a jet- black line of humour running through the duration, perfectly complementing Garcia’s one-note action hero machismo. If it’s not Johnson mouthing off and bantering with Garcia about underworld politics, then it’s the two of them reading darkly funny storybooks to each other – worth it alone to hear Garcia’s borderline illiteracy – or firing guns called ‘The Big Boner’ while visiting underworld strip clubs. This shroud also forms the game’s main puzzle mechanic. For instance, some doors can only be opened by shooting a pulsating red orb that can be found close to them, but, crucially, these can only be seen in their true form from within the darkness, encouraging a nice risk/reward mechanic. Likewise, some enemy types will conspire with the aforementioned goats’ heads, extinguishing them in order to distract you while other forces converge on your positions, adding a nice dynamic to the combat.
Electrified enemies take a lot of punishment before they keel over.
So it’s a shame that Shadows runs out of steam long before its eight-hour runtime is up. The opposite of the intense and consistently changing artwork that forms the backdrop of the levels you’re in, combat becomes stale after only a few hours thanks to the design of the levels being so dreadfully predictable.
The guns are imaginative, but there are only three variants.
Shadows has some lovely ideas and systems but repeats them with such regularity that they become tired before they really should, a fact perfectly highlighted by the side-scrolling shooter stages, which are funny in a twee ‘ho ho, aren’t we clever’ style. Sadly, said slow, dull and boring gameplay rears its ugly head three times, more than outstaying its welcome.
Score Breakdown
Graphics
8.7 / 10
Sound
9.0 / 10
Gameplay
7.0 / 10
Longevity
6.5 / 10
Overall
7.4 / 10
Final Verdict
Fresh and rammed with style, although the repetition may cause some gamers to lose interest.
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