
Halo 4: Crimson Pack DLC Review
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David Lynch Halo 4 gets its first batch of DLC from 343 Industries in the form of Crimson Pack, but is it enough to get excited about?Published on Dec 14, 2012 Halo 4 may have had a few issues getting its first multiplayer DLC out the door, but the Crimson Pack is finally available for download.
They’re all heavily focused team-based modes that require groups of players to work together. But, do these maps really offer a battleground that can compete with the quality maps already part of Halo 4’s multiplayer experience? ShatterIn keeping with the theme that 343 seems to have adopted for this first batch of Halo 4 DLC, Shatter, though set on an alien world, combines open spaces with plenty of cover with a few tight corridors and the odd building. WreckageWreckage is reminiscent of the Chief’s second campaign level. The one that sees him exploring the mess of twisted metal that is the remains of the Forward Unto Dawn and other Covenant ships. HarvestHarvest presents itself as a vehicle-based level but with only a few open spaces and mainly confined areas for Warthogs and Ghosts, it can be difficult to really gain the upper hand with a vehicle. Right now though, Crimson Pack doesn't offering anything you can't already get from the standard maps already on the Halo 4 disc.
Score Breakdown
Graphics
9.0 / 10
Sound
9.1 / 10
Gameplay
7.3 / 10
Longevity
7.2 / 10
Multiplayer
7.4 / 10
Overall
7.3 / 10
Final Verdict
343 Industries begin what is expected to be a lengthy DLC campaign for Halo 4 with three rather standard maps. Not terrible by any stretch, but there are far better multiplayer maps already found on the disc.
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